Description
*Free redeem code ARSA Studio: udemy
Learn the main functions, core of concept and tools that you need to construct 2D games with ARSA Script and Photoshop.
Create games in Photoshop with this tutorial for everyone who interesting in game development.
- What's ARSA Framework.
- Downloading and Installation.
- Basis of 2D Images.
- Photoshop's layer operations.
Achieve your games at your skills by ARSA Script.
Study the basis of ARSA Script puts achievement to your games. ARSA Script is absolutely free software, simple used, has good help file, and is the cross platform to any devices embedded C/C++ compiler (now v 2.3.3 support only win32 and android).
Looking for a new scripting language to build games that support universal resolutions, can be design UI/UX into photoshop once time similarly any terminal output.
Overall Course
Good for everyone who has photoshop basic skill and fundamentals programming, Through course more 9 hours and 10+ chapters of contents you will learn all of the ARSA Script basic until advance and grown skill of concept 2D game development. Each chapter shown learning with example, so, get easy, quick and clean follow videos.
Spawn point is the introduction of ARSA Framework and ARSA Script what is, next, it is download and installation tools from official website, This course will take you through ARSA Script functions, variable types, math operators, and how to apply them to your games.
The course take you through flow control by teaching you how to use if-else, for, while loops and custom function declaration to your games.
Students completing the course will have the knowledge and know-how to create 2D games with Photoshop and useful ARSA Script.
ARSA Framework: Master of ARSA Script
(c) 1999-2017. ARSA Productions.
First Section: Basic
Chapter 1: Install ARSA Framework
- 1.1 What's ARSA Framework.
- 1.2 Downloading and Installation.
Chapter 2: Basis of 2D Images
- 2.1 Understand 2D game coordinate.
- 2.2 Understand 2D and universal resolution.
- 2.3 Understand 2D Images - vector vs raster.
- 2.4 First image loading - PSD.
- 2.5 Limitation of PSD for ARSA Framework.
Chapter 3: Transformations Images
- 3.1 Visible/invisible/visible-percent
- 3.2 Opacity
- 3.3 Rotation by axis: x, y, z
- 3.4 Draw order
- 3.5 Set, move position
- 3.6 Animate
- 3.7 Color and alpha
- 3.8 PSD Offset set/move
- 3.9 Draw and rotation flags
Chapter 4: Touch Input
- 4.1 Touch operations.
Chapter 5: Audios and Videos
- 5.1 Audios operations.
- 5.2 Videos operations.
Chapter 6: Layer Hit
- 6.1 Hit with any layer.
- 6.2 Hit with specify layer.
Chapter 7: Fonts
- 7.1 Show text with build-in font.
- 7.2 Custom font - true type.
Second Section: Advance
Chapter 8: ARSA Script Basis of Programming
- 8.1 Declaration variable - local/global.
- 8.2 Set value to variable.
- 8.3 Basis math operations.
- 8.4 Function and procedure.
- 8.5 Condition - if/ifelse.
- 8.6 Loop - for/while.
- 8.7 Random.
- 8.8 Time.
- 8.9 Return/break.
- 8.10 String operations.
- 8.11 Structure - local/global.
- 8.12 Arrays.
- 8.13 File operations.
Chapter 9: Frame per second (FPS) 30, 60
- 9.1 Set/Get FPS.
Chapter 10: Loading PSD file.
- 10.1 Loading from secondary storage or cloud.
- 10.2 Get layers count
Chapter 11: External script
- 11.1 Loading script from external file.
Chapter 12: Group of layers
- 12.1 Add/remove layers to a group.
- 12.2 Transformation group.
Chapter 13: Clone layer
- 13.1 Clone/remove layer.
- 13.2 Get all layers by prefix.
Chapter 14: Log
- 14.1 Log a messages
Chapter 15: Finite state machine (FSM) theory
- 15.1 Basic theory of FSM.
- 15.2 Implementation FSM.
Chapter 16: Manager theory
- 16.1 Basic theory of Manager.
- 16.2 Implementation Manager.
Third Section: Workshop
Chapter 17: Deploy game to android device.
- 17.1 Preparing android device.
- 17.2 Deploy operations.
- 17.3 Icon changing and sizing.
- 17.4 Launch Game.
Chapter 18: Pacman clone game.
- 18.1 Prepare resources.
- 18.2 Coding game.
Chapter 19: Gage.
- 19.1 Prepare resources.
- 19.2 Coding.
Chapter 20: Time counter.
- 20.1 Time counter.
- 20.2 Time counter with UI.
Chapter 21: Maching Objects.
- 21.1 Prepare resources.
- 21.2 Coding.
Chapter 22: Photo hunt.
- 22.1 Prepare resources.
- 22.2 Coding.
Who is the target audience?
- Guys who focus to new game developer.
- Anyone who wants easy way to make game or app.
- Photoshop family and have intension to making digital media game or app on smartphones
- Get the link
- Follow udemy offers from this site